Mark Szulyovszky


Hello, I'm an interaction designer / developer.
I make complex simple.

@day - 10to8
@night - drops


  1. Anatomy of a touch interaction: Swipe to peep

    You open up your messaging app. Why can’t you just "peep" into the thread by swiping on a conversation cell like this? (not so small anim gif, probably loading slowly) Today’s state of interaction design seems a bit swipe-obsessive, right? But really, why do people love to cuddle…


  2. Today’s mobile context-insensitivity

    The supercomputers we’re carrying around don’t know what we are doing and what we are up to — and that’s a problem. I have an iPhone. The technology inside is so advanced that I can’t even imagine — and there’s no chance I can actually understand it…


  3. Bandopoly? What?

    I'm launching a new project of mine, called Bandopoly. It's visual, it's fun and I can't deny that I've made it - it is really similar to ThinkInvisible. But this time, it's all about music bands visualized in an unexpected way - as visual puns. Here you go, this is…


  4. Why I hope I'll never become a "good" designer.

    Let me tell you something: I'm never satisfied with my work. Ever. Not when I ask for feedback, not when I do an iteration for a thousand times, not even when I put the finished thing into my portfolio. Not even when people praise my work. I just don't get…


  5. Why app templates are probably not a good idea

    Klaus sent me this link a week ago: http://myapptemplates.com/ It's nice, right? You can get a bunch of detailed, pre-made UI's for less than . So, then you don't need a designer anymore? I'm afraid it's a bit more complicated than that. Maybe, if you want an app with…